Developing for HoloLens

Have you ever wished you could hold the Tesseract in your hand? Perhaps even become a real world Tony Stark? Using HoloLens and Unity we can create an experience that let you bring digital content into real world.
During this session, I will talk about the HoloLens 2 hardware, the possibilities, the limitations, and tooling. We will create a HoloLens app from scratch complete with Gaze, Air Tap, Spatial mapping and Voice using Mixed Reality Toolkit.

And we will touch on the new Azure services – Spatial Anchor and Remote Rendering.

Development, Azure Solutions

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